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This is a blog by about coding and web development.

Little Big Planet

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This game makes me feel all warm and fuzzy. You could say it’s like Loco Roco + Garry’s Mod. This game is the most convincing reason I can find to buy a PS3. I guess I shouldn’t be surprised by that, as Loco Roco did the same thing for me with the PSP.

Check out this video:

See what I mean?

Little Big Planet seems to combine the best aspects of creativity, community, competition, and exploration. You can create a spiffy little character, then use him to build levels and puzzles and share them with others. The cooperative aspect of the game is the most appealing to me, especially since it also incorporates a bit of competition to keep it interesting.

The best part: it does all of it with style. The game is beautiful to look at and listen to. The art is very minimalistic but gives the game a wonderful underground feel, and the post process effects look top notch. The automatic depth of field on the camera when it zooms in and out looked amazing.

I really don’t think I’ve ever seen such a juicy game. The world reacts to everything you do, even down to placing decals. Even the menus are juicy. I love the zipping up effect when the level is uploading.

But I have to say that I think the most enjoyable aspect of the game will be the simple puppeteering. The player can use the analog sticks to make his character’s head and arms move around (to wave, look around, ruthlessly backhand someone, etc.) I can’t help but think of the machinima possibilities when I see this in a game that allows custom levels.

Visions of PlayStations dance in my head…